[War_ooc] Okay, so...

Michael Downey michael.michaeldowney at gmail.com
Sun Jun 21 16:13:14 EDT 2009


I personally vote for the near-future timeline. War in Space is really
not what I imagined this game to be. Historical is interesting but
would seem like a fundamental shift in WAR. Aren't there other games
like that out there?

Near-future gives us a strong basis but does not bog us down with
current events. If things happening now suddenly come up that make our
near-future scenario out of place then we just have to shrug our
shoulders and remember it is AU.

I have and always will be a proponent of realism but John is correct
that this is a creative writing RPG and not a number-for-number
simulation. A lack of realism leads to things like the Anglo-Japanese
War of 2001, Austrian Gundam and Central African railgun tanks. But
becoming a bunch of bean counters that pour over the GDP and other
stats of a country vs. another would bog the game down and make it
boring and pedantic. That is why I would suggest we take a 'Tom
Clancy' approach; a solid grounding in realism but a bit of
unrealistic (or more precisely, unlikely) events being allowed if they
are backed with good writing.



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