[War_ooc] Okay, so...

John Penta john.penta at gmail.com
Sun Jun 21 15:09:13 EDT 2009


As I can sense a rabbithole looming...Let's set that argument aside til we
determine setting? Please?

Some settings lend themselves more naturally to hard rules (crunchiness and
stats if I'm reading you right, Lee) than others; keep in mind that the goal
of WAR, at least as I see it, in this incarnation is more story than
anything else. If we do a modern setting, there are rules we've learned from
experience; if we do a historical setting, much of that setting's nature
will determine the rules; if we do a sci-fi/futuristic setting, chances are
certain rules will basically present themselves as we do the world-building.
Oh, and for the record: While I am not opposed to using licensed settings
(settings from tv, rpgs, books, etc), they do come with certain
complications. IE, Pern (as if anybody really wants to play WAR in a fantasy
setting? Personally, I'd rather not) is right out because Anne McCaffrey's
estate would likely find us and kill us even if we tried to ask for
permission. And despite my love for Ender's Game, I would resist doing a
game set in any of Orson Scott Card's universes, both because I don't think
they'd fit WAR very well...and because I think the discussions to let us use
his intellectual property would be painful.

John

On Sun, Jun 21, 2009 at 2:39 PM, <lee.tarnow at utoronto.ca> wrote:

> I'm down as well. However, I'd like to see some *HARD* rules in place
> -- it seemed a little loosey-goosey last time.
>
> -- Lee
>
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