[War_ooc] Some discussions we need to have, right now

Vampi Digitalwytch vampi.digitalwytch at gmail.com
Tue Aug 21 22:31:25 EDT 2007


Well, having been in far too many sims over the years, it's my opinion
that WAR for the most part a unique entry into the category.  It's
genre doesn't lend itself easy for advertising like Trek or Xmen, and
does more or less have the reputation for being dry as all hell for
those not in the Poli-Sci classes.

The GM structure works fairly smoothly compared to other sims I've
pretty much fled shrieking from, and speaking as a player, it's
reassuring to know that there's a GM on shift in case of whoknowswhat.
 In a way it reminds me of my 'brain trust' of AGMs-CoGMs that helped
make the standard order of chaos of my sims somehow perform miracles
and last as long as they did.

With all that said, for the most part WAR does seem fine to me save
for a few clunkers.

The WAR reports tended to be the sticker with my posts.  It's probably
a me issue, but with whichever country I'd be writing for, I would
often have to repace because I did/do worry about keeping things
realistic and plausible and did rely probably heavier than most on
those reports to not blunder into something that'd set John's eyes
twitching.

Because posts can be sporadic here due to the natural pace of RL, the
reports were a nice way of making sure nothing was forgotten as well
as knowing how effective one's efforts were with one's respective
nation in game.

Taking into account how much on average we've got on our plates with
standard life, it probably would be a good idea to work out some
delegation of tasks within the sim so no one feels like it's all on
them or being overwhelmed.

Not sure what more can be said that's not been debated before.


> The question is:
>
> How do YOU, the players (lurkers can comment too!), think it should be?
>
> Should we have one GM? Three? Some other number?
>
> (We need GMs; no matter how much the option of 'none' might appeal, it
> would not be practical.)
>
> Should there be some division of labor, or should each GM be
> responsible for everything?
>
> Speak, speak. Please.
>
> On that note:
>
> I suck at advertising. I love to deal with newbies once they've sent
> in an application and made themselves known to us, but I am no good at
> getting people to actually take that step.
>
> If anybody here wants to take up that task, -go ahead-. Please.
> Because we need people.
>
> John
>



-- 
--I know there are no lifeguards in the gene pool, but damn, there
ought to be at least a few sharks in the water.



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