[War_ooc] Some discussions we need to have, right now
Ian Martell
martellian at hotmail.com
Tue Aug 21 15:23:59 EDT 2007
Fair enough John,
I am here. I am *trying* to post. Except that it's been an exceptionally
busy time for me, but I am still in and still very interested in being both
a player and a GM. I am working on scheduling so that I can have some time
to post and get more involved in things.
PS Chris and Mike, what's going on re: the Beijing Conference post, as I
said before it's really just hanging there after Nemerenko's last comment.
Anyhow, WRs I think are vital, they certianly help me get motivated, yeah,
yeah it's hard to tell when I am motivated. =) Anyhow I think they fine as
they are.
That's all from me, with luck and a lack of nitpicking on my part, I should
have a couple of posts out tonight.
Ian
>From: pentaj2 at Scranton.edu
>Reply-To: war_ooc at esteroic.com
>To: war_ooc at esteroic.com
>Subject: [War_ooc] Some discussions we need to have, right now
>Date: Tue, 21 Aug 2007 11:45:45 -0400
>
>Hi, everybody.
>
>It's awfully quiet around here.
>
>So I figure now is a good time to put some things out on the table.
>
>Because these issues need to be settled.
>
>First off.
>
>The World Reports.
>
>There are separate questions here that need to be answered, though
>they are linked.
>
>1. Are they useful?
>
>2. Should they continue in their present form?
>
>3. If they should not, what should replace them to decide game actions
>and advance the plot?
>
>4. If they should, what changes should be made?
>
>Next off.
>
>The GMs.
>
>Currently, WAR is designed around a 3-GM system.
>
>Unfortunately, Ian is often a bit flighty in whether or not we know if
>he's still alive. This may not be his fault, but it's posing a problem.
>
>Because, see, me and Chris are often about to kill each other.
>
>It just has not been good to have the two active GMs playing countries
>which are more often than not competing with each other - that *does*
>work, but we *need* a third GM. To mediate, to go "Okay, guys, quit
>sniping and cool down", to take some of the workload off our
>shoulders. To provide a third brain to help us.
>
>So.
>
>Ian: Step up, my friend. Are you still with us? Do you still want to
>be a GM?
>
>Speak, man! Post! Give us some signal you're among the land of the
>living!
>
>(Silence must, in this case, be presumed to be a negative answer, not
>consent as would usually be the case.)
>
>If he doesn't answer...Ehh, let's say within a week (by 8/28/07), then
>we can presume he's not going to.
>
>The question is:
>
>How do YOU, the players (lurkers can comment too!), think it should be?
>
>Should we have one GM? Three? Some other number?
>
>(We need GMs; no matter how much the option of 'none' might appeal, it
>would not be practical.)
>
>Should there be some division of labor, or should each GM be
>responsible for everything?
>
>Speak, speak. Please.
>
>On that note:
>
>I suck at advertising. I love to deal with newbies once they've sent
>in an application and made themselves known to us, but I am no good at
>getting people to actually take that step.
>
>If anybody here wants to take up that task, -go ahead-. Please.
>Because we need people.
>
>John
>
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>War_ooc at esteroic.com
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