[War] Fwd: RE: WAR's situation (was: Re: NHSAC: Waiting on GameReports - December 2006)

Michael Downey michael.michaeldowney at gmail.com
Sun Jan 28 09:12:56 EST 2007


I've never really been a big fan of a 'pen and paper' game. WAR has
always been more about writing than numbers and statistics.

On 1/28/07, N/A N/A <naka_kaigan_dee at hotmail.com> wrote:
>
> A proper website is a good start, but if you ask me, what the game really
> needs is structure. Letting people write as many or as few posts as they
> want, taking just about any action that they want, and without any concrete
> method of playing, is a recipe for a disaster. It's no wonder writing game
> reports is so difficult - there's no accepted 'standard' means of posting
> and the adminstrators are left with having to finagle a game and a 'turn'
> out of what is - let's face it - creative writing.
>
> I've taken part in a few succesful global politics sims in the past, and
> what's made those games succesful has been two things:
>
> 1. A standard format for actions or 'turns' - players are free to write
> little creative-writing bits all they like, but the actual actions their
> nations take are regulated: You have this amount of cash, this size of
> army, how are you going to use it within this turn (whether a month or a
> year or however long it is, game-time)? That kind of thing. (One game I
> played in, for example, had a standard template on an MS Word document that
> the admin sent out once a week for the players to fill in and send back. In
> between times, the players interacted on a forum.) Otherwise proceedings
> just become "well, I think it would be cool if my country does
> such-and-such, so...I'll write a little email bit about the decision making
> process and that will be that. And then tomorrow I'll think of something
> else, and..."
>
> 2. An administrator or games master willing to commit to writing a
> game-report style round up within the time frames established - be it every
> week, two weeks, month, or whatever.
>
> If you have those two things, it makes life much easier for the
> administrators and the players.
>
> Just my thoughts...
>
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