[War] Fwd: RE: WAR's situation (was: Re: NHSAC: Waiting on GameReports - December 2006)

N/A N/A naka_kaigan_dee at hotmail.com
Sun Jan 28 08:30:57 EST 2007


A proper website is a good start, but if you ask me, what the game really 
needs is structure. Letting people write as many or as few posts as they 
want, taking just about any action that they want, and without any concrete 
method of playing, is a recipe for a disaster. It's no wonder writing game 
reports is so difficult - there's no accepted 'standard' means of posting 
and the adminstrators are left with having to finagle a game and a 'turn' 
out of what is - let's face it - creative writing.

I've taken part in a few succesful global politics sims in the past, and 
what's made those games succesful has been two things:

1. A standard format for actions or 'turns' - players are free to write 
little creative-writing bits all they like, but the actual actions their 
nations take are regulated: You have this amount of cash, this size of 
army, how are you going to use it within this turn (whether a month or a 
year or however long it is, game-time)? That kind of thing. (One game I 
played in, for example, had a standard template on an MS Word document that 
the admin sent out once a week for the players to fill in and send back. In 
between times, the players interacted on a forum.) Otherwise proceedings 
just become "well, I think it would be cool if my country does 
such-and-such, so...I'll write a little email bit about the decision making 
process and that will be that. And then tomorrow I'll think of something 
else, and..." 

2. An administrator or games master willing to commit to writing a 
game-report style round up within the time frames established - be it every 
week, two weeks, month, or whatever.

If you have those two things, it makes life much easier for the 
administrators and the players. 

Just my thoughts...

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