[War] Game

Michael Downey michael.michaeldowney at gmail.com
Sat Jan 27 14:35:56 EST 2007


Then can't we just set it in 2013 then?

On 1/27/07, pentaj2 at scranton.edu <pentaj2 at scranton.edu> wrote:
> I agree with the -theory- of your idea, but there's one small problem.
>
> 2012 is an -election- year. The guy who wins the 2012 election gets
> sworn in 20 January, 2013.
>
> The guy who wins 2008 gets sworn in 20 January, 2009.
>
> Automation: I agree, but part of the problem at the moment is that
> when one person has issues, we're stuck.
>
> John
>
> ----- Original Message -----
> From: Michael Downey <michael.michaeldowney at gmail.com>
> Date: Friday, January 26, 2007 9:40 pm
> Subject: Re: [War] Game
>
> > My suggestion is this: we move the game timeline five years into the
> > future, 2012. This is close enough that it would be almost identical
> > to our own world, yet we can change things a little bit to make the
> > game easier to control. Example, we can state that the Iraq War was
> > won but with a tentative and shaky democratic government put into
> > power. Same for Afghanistan.
> >
> > The economic situation of most nations should be improved, taking
> into
> > account GDP growth over the five year period. I would say, on
> average,
> > we let the GDP of all nations increase about 10-15%. Unless we
> > want to
> > make a global economic downturn for some reason?
> >
> > This will also give players rather free reign to chose their
> > governments and introduce characters. The US player, for example,
> > could start at the beginning of a Presidential term in 2012 rather
> > than having to labor through the effort of killing off the sitting
> > POTUS. Quite possibly the most dangerous job in the game, as history
> > has shown us ;)
> >
> > Another thing I suggest is that we be swifter in dealing with
> > international conflicts. A problem that this game has is that
> > conflicts drag on forever; no matter how many posts or how much
> effort
> > a player(s) might invest, conflicts just drag on and on and on and
> > nothing gets concluded. Re Hatia, Korea, Afghanistan, Iraq,
> Sudan.....
> > why bother posting on a subject when every WR just tells you how much
> > worse it is getting no matter what you do? Now of course this
> probably
> > more accurately reflects how things work IRL, but this is a game and
> > we can't really wait around for years for our story lines to
> > concluded.
> >
> > I agree with John that automation of the WR would be nice, but I'm
> > really afraid we're going to get stuck in a rut over this and not do
> > anything if we can't get it automated. Really, the nature of the game
> > is going to require a lot of narrative writing for the WR anyway,
> > automation is not going to change that. A simple text template with
> > blanks that can be filled in would work just as well. A biweekly WR
> > could be possible if more than one person helps with it.
> >
> > These are just some ideas I had. Thoughts?
> >
> > _______________________________________________
> > War mailing list
> > War at esteroic.com
> > http://esteroic.com/mailman/listinfo/war_esteroic.com
> >
>
> _______________________________________________
> War mailing list
> War at esteroic.com
> http://esteroic.com/mailman/listinfo/war_esteroic.com
>



More information about the War mailing list