[War] Game

pentaj2 at Scranton.edu pentaj2 at Scranton.edu
Tue Jan 23 16:33:10 EST 2007


Quickly, as I hunker down to study for a final tonight:

The idea Mike poses has come to me as well since writing that email. 
However, -none- of that matters unless we get the more fundamental 
issues (Web, automation, etc) resolved. Not with the patchjobs we've 
done in the past, but with permanent fixes.

I also think, frankly, we need a few months to recharge, to -recruit 
people- (we need fresh blood like a fish needs water), and to deal 
with these issues.

What issues?

1. We need a website. One that: A. Looks good. B. Is useful. C. Will 
be updated -regularly-. Our website really is our first impression to 
players, and our issues there have screwed us deeply.
2. We need to automate, insofar as narratives can be automated, the 
WR. My dream is we would have an interface that, after you plug in the 
variable data and narrative, spits out a full, usefully formatted, 
country section for the WR or Action Reports, in a format we can 
copy&paste. It should save perm data per country (country name, 
leader), with the ability to change it.

John

----- Original Message -----
From: Michael Downey <michael.michaeldowney at gmail.com>
Date: Tuesday, January 23, 2007 3:11 pm
Subject: Re: [War] Game

> I like the idea of continuing on, and some of Chris;s suggestions. 
One
> idea we might implement is to set the game three or four years in the
> future so we can have the game based in the modern world, my
> preference, but not be as tied down by current events (Iraq, etc)
> 
> On 1/23/07, Chazenesq2b at aol.com <Chazenesq2b at aol.com> wrote:
> >
> >
> > Personally I say we should continue on, but having read John's 
> Email perhaps
> > we should consider a unifying Arc?  Rather than simply dealing 
> with world
> > events as they emerge, perhaps we should develop a "Main story 
> line".> Borrowing from history, World War Two in the 40's, World 
> War One before it,
> > Social Revolution of the 1960's... perhaps we should debate what 
> forces> currently in society now have the greatest influence, and 
> perhaps consider
> > staging the game around the results of these forces in our 
> respective> nations?
> >
> > Personally, I think we gotta go with Globalism as the formitive 
> force of the
> > day.  Any takers?  Anyone disagree?  Any other ideas?
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> >
> >
> >
> 
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